- Platform
- DOS
- Release Year
- 1992
- Publisher
- Sierra On-Line
- Developer
- Sierra On-Line
After becoming his assistant in The Castle of Dr Brain, the doctor calls you with a new task. Someone stole the plans to his new invention. Luckily, the doctor omitted a crucial step from the plans (a battery), and sends you to retrieve the battery from his secret island.
Just like in the Castle, you will have to work your way through a number of puzzles of varying difficulty in order to get to the battery. The puzzles will range from assembling a rectangle out of differently shaped forms, finding words or animals, a puzzle, to programming a robot to pick up crates in a labyrinth.
Towards the final stage of the game, the puzzles get more obscure. The player will have to assemble a computer chip after reverse engineering a broken one, match art to artists, create a clone of a specific alien, and do chemical analysis on things. Some of the puzzles are rather complex, and might require more than a little while to figure out.
The game comes with a EncycloAlmanacTionaryOgraphy in which a lot of background information for the puzzles can be found.
Just like in the Castle, you will have to work your way through a number of puzzles of varying difficulty in order to get to the battery. The puzzles will range from assembling a rectangle out of differently shaped forms, finding words or animals, a puzzle, to programming a robot to pick up crates in a labyrinth.
Towards the final stage of the game, the puzzles get more obscure. The player will have to assemble a computer chip after reverse engineering a broken one, match art to artists, create a clone of a specific alien, and do chemical analysis on things. Some of the puzzles are rather complex, and might require more than a little while to figure out.
The game comes with a EncycloAlmanacTionaryOgraphy in which a lot of background information for the puzzles can be found.