During the late 1980s, very little was known about the next generation of fighter jets developed for the US air force. Seeing the number 19 was skipped in the numbering system, and assuming it was a stealth plane, this simulator was developed. Ironically, on the very day the game was released, the air force admitted the existence of the F-117 A Nighthawk stealth air-plane. The design of the F-19 in the game was based on the conceptual design of the F-19 by Testors, who create models of planes.
In the game, the player takes on the role of a pilot flying the F-19. There are a variety of missions, taking place across different combat scenarios:
* Libya
* Persian Gulf
* North Cape
* Central Europe
Your missions will vary from destroying SAM Sites, missile boats or radar stations in order to allow bombers to go through, to going head-to-head with enemy MIG fighters, or simply photographing a prototype enemy vehicle in order to collect intelligence.
You will be presented with your mission targets, and an overview of the environment, including locations of enemy airbases, radars and missile sites. Once you feel you have a proper feeling for the mission, you then can determine the weapon package you will carry. Here, you can pick from a variety of different weapons, or even add a fuel tank. Your choice of weapons will differ per mission, as different targets will of course require different types of missiles or bombs to be used.
Once you're satisfied with that, you get into the cockpit, and will be on your way. You push forward the throttle, release the brakes, and take into the skies. As you cruise towards the pre-configured way-points, you keep scanning for threats, and ensure you are not being detected. Especially in the Cold War scenarios, this would escalate and most likely cause a political conflict, if not out-right war.
The PC version of the game was co-handled by gaming legend Sid Meier, who felt he put everything he knew about flight-simulators into F-19, and would never write another flight simulator again.
In the game, the player takes on the role of a pilot flying the F-19. There are a variety of missions, taking place across different combat scenarios:
* Libya
* Persian Gulf
* North Cape
* Central Europe
Your missions will vary from destroying SAM Sites, missile boats or radar stations in order to allow bombers to go through, to going head-to-head with enemy MIG fighters, or simply photographing a prototype enemy vehicle in order to collect intelligence.
You will be presented with your mission targets, and an overview of the environment, including locations of enemy airbases, radars and missile sites. Once you feel you have a proper feeling for the mission, you then can determine the weapon package you will carry. Here, you can pick from a variety of different weapons, or even add a fuel tank. Your choice of weapons will differ per mission, as different targets will of course require different types of missiles or bombs to be used.
Once you're satisfied with that, you get into the cockpit, and will be on your way. You push forward the throttle, release the brakes, and take into the skies. As you cruise towards the pre-configured way-points, you keep scanning for threats, and ensure you are not being detected. Especially in the Cold War scenarios, this would escalate and most likely cause a political conflict, if not out-right war.
The PC version of the game was co-handled by gaming legend Sid Meier, who felt he put everything he knew about flight-simulators into F-19, and would never write another flight simulator again.