- Platform
- DOS
- Release Year
- 1990
- Publisher
- Activision
- Developer
- Dynamix
U.S. Navy carrier-based jet fighter pilots are a rare breed. Only a select few qualify, and only the best of these excel at modern, high-speed aerial combat. An F-14 TOMCAT pilot must be ready at any time to catapult from the deck of a pitching carrier in choppy seas and fly straight into a no-holds-barred dogfight.
Enlist in the best Flight Training in the world. Learn and practice basic flight maneuvers and advanced combat maneuvers, then move on to Advanced Jet Training and practice dogfights against a challenging instructor. He'll give you a nickname that will stick with you throughout your career. The question is, will you be a "Deadeye" or a "Potato-Bug"?
When you're reassigned to Final Training, the dogfights are that much closer to the real thing. A Radar Intercept Officer helps you take on a tough opponent in a best-two-out-of-three. Carry the day and be reassigned to one of the two TOMCAT fighter groups stationed on U.S. aircraft carriers-the Jolly Rogers or the Black Aces.
When you're ready to begin your first tour of duty, Admiral Hawk, a grizzled flight veteran, will brief you before each mission-and debrief you afterwards. Though the types of missions and battle instructions vary, they share one common purpose: defense of the Free World.
If you do well enough on carrier duty, you'll qualify for Top Gun School, where you'll match your stuff against the Navy's best. These fights test your mettle; at the end of Top Gun School, you're ready for a return to active duty. In the course of your career, there'll be a chance for R & R. You'll travel to some choice locations to rest up for a return to duty.
By the time you're ready for retirement, you should have accumulated a stock of medals, patches, and memories to pull you through those sleepless nights when you close your eyes and hear the familiar roar of those Pratt & Whitney turbo-fans. An F-14 TOMCAT pilot wouldn't settle for anything less.
Note:
The manual seems to hint that to fire Chaffs and Flares, you use F5 and F6 on PC. However, the correct controls are listed as the C64 keys of C and F.
A trainer is included. To use it, simply start the game with TRAINER.COM. The trainer.doc file shows the keys to use it.
This game is not to be confused with the 1994 game "F-14 Fleet Defender" by Microprose.
Enlist in the best Flight Training in the world. Learn and practice basic flight maneuvers and advanced combat maneuvers, then move on to Advanced Jet Training and practice dogfights against a challenging instructor. He'll give you a nickname that will stick with you throughout your career. The question is, will you be a "Deadeye" or a "Potato-Bug"?
When you're reassigned to Final Training, the dogfights are that much closer to the real thing. A Radar Intercept Officer helps you take on a tough opponent in a best-two-out-of-three. Carry the day and be reassigned to one of the two TOMCAT fighter groups stationed on U.S. aircraft carriers-the Jolly Rogers or the Black Aces.
When you're ready to begin your first tour of duty, Admiral Hawk, a grizzled flight veteran, will brief you before each mission-and debrief you afterwards. Though the types of missions and battle instructions vary, they share one common purpose: defense of the Free World.
If you do well enough on carrier duty, you'll qualify for Top Gun School, where you'll match your stuff against the Navy's best. These fights test your mettle; at the end of Top Gun School, you're ready for a return to active duty. In the course of your career, there'll be a chance for R & R. You'll travel to some choice locations to rest up for a return to duty.
By the time you're ready for retirement, you should have accumulated a stock of medals, patches, and memories to pull you through those sleepless nights when you close your eyes and hear the familiar roar of those Pratt & Whitney turbo-fans. An F-14 TOMCAT pilot wouldn't settle for anything less.
Note:
The manual seems to hint that to fire Chaffs and Flares, you use F5 and F6 on PC. However, the correct controls are listed as the C64 keys of C and F.
A trainer is included. To use it, simply start the game with TRAINER.COM. The trainer.doc file shows the keys to use it.
This game is not to be confused with the 1994 game "F-14 Fleet Defender" by Microprose.